The simulator.createCommand() method creates a new command, returning an object that can then be used to activate the command. If the command already exists, then the existing command is returned.
name, description
name: The name of the dataref, e.g. lee/custom/warp_switch_ondescription: A description of the function of this button. This will be visible to users in the interface.A Command object is returned.
> go_faster_button = "lee/button/go_faster", "Press a button to significantly increase velocity"
Command
> "begin",
undefined
>
Going faster!
undefined
Command object, returned by this functionXPLMCreateCommand is the C-API used by this function.create_command functioncreateCommand